But many of the distorted city survived and the military stationed there rapidly took over in this time of crisis. The old name of Kurr was forgotten and Fiendsguard was birthed from its twisted remains. The gods were heard no more and their priests cast down, their divine spell might forever gone, the connection with the gods forever sundered. In this strange new world a magical renaissance the primary result of which were warriors capable of facing a fiend on its own terms.
Today, Fiendsguard is a strangely enlightened military dictatorship protected by the elite forces of the Golemechs --hulking, manned humanoid war machines, armed to the teeth withmagical weapons and items of the finest quality. An anarchistic “senate” of civilians decides policy within the Fiendsguard but the military has control of everything that deals with the outside, battling the incessant attacks of both demons and devils. The citizenry deals with internal events that might let the creatures that lurk outside in, the military rarely if ever has to intervene.
However as each new generation is born they have become more tainted by the hellish energies of the Blood War,
becoming more fiendish with each passing year. More and more voices are clamoring to return to Mellas and
abandon Fiendsguard. The military has met these protest with ominous silence, some conspiracy minded folks believe that there is more to the military’s obstinacy, since their children too are getting more monstrous, and their young recruits more recognizable as an enemy than an ally.
The PCs are in a elite Golemech unit functioning as pilots and gunners. They can be of any generation with their stats adjusted accordingly. All classes are represented, except no clerics. Other divine-like spell casters such as druids, paladins, and rangers are still available. The PCs will adventure both outside Fiendsguard in their customized Golemech as well as deal with the political and social turmoil within the besieged city.
Generation | PC Types |
---|---|
“Primers” | 5th level human, 64-100 y/o 5th level dwarf, 112-148 y/o 5th level elf, 182-218 y/o 5th level half-elf, 69-105 y/o |
First | 4th level tiefling, 48-75 y/o (MM I) 4th level maeluth, 40-60 y/o (FF) |
Second | 2nd level shfyt, 32-50 y/o (FF) |
Third | 1st level half-fiend, 16-25 y/o |
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