Many centuries ago the elven
empire of Tasehaleen ruled the known world. The elves of Tasehaleen were the masters of war, magic, and
science. Their power was great and
their pride greater. In the end
this arrogance angered the gods who sunk their beautiful empire beneath the
waves, forming the Elfdrown Sea.
The Elfdrown Sea is a great shallow, calm crystal sea dotted with numerous
treacherous snags, reefs and small islands. Like great teeth, granite mountains ring the sea. The Elfdrown Sea is a treacherous water
but with many rewards. The
waters are shallow enough that divers can easily reach the bottom and retrieve elfgold and arcane treasures, if they
survive the horrid abominations that make the Elfdrown their home and the
frequent witchstorms, fierce magical
tempests that rage briefly and disappear as quickly as they came. It is also rumored that some of
the islands are clumps of petrified trees or buildings and serve as entrances
to a great dungeon beneath the waves.
In addition, rumors abound of pirates and other cutthroats using the
small islands as bases or even creatures making them their homes. All elves feel a great melancholy upon
these waters and no sea elf lives within the Teeth of the Elfdrown.
Noloc Maps is a cartographer of
some note and greater greed.
In an effort to reap even more bounty from the Elfdrown he has planned
the single greatest cartographic project of the Elfdrown Sea. Noloc plans to create a series of maps
detailing the thousands of islands, snags and reefs of the Elfdrown Sea, as
well as density maps of witchstorms
and the foul creatures that make these cursed water's their home. To this end he has hired the PCs to
serve as explorers, sailors, cartographers, etc. aboard his ship the Wayseeker. The adventurers will start on the Wayseeker after several
days travel upon the Elfdrown Sea.
So far you have noticed several things:
- Sound does NOT travel very far over the waters of the Elfdrown Sea the whole area seems muted or muffled.
- Magic is usually "well-behaved" but seems to be the catalyst for a witchstorm. Woe to spell-caster who uses magic during a witchstorm. However it seems to take 2-4 days before a witchstorm can occur again within a certain area.
- Even though the waters are usually crystal clear, threatening creatures seem to appear out of nowhere. Glass sharks here are fast, big, and blend almost seemlessly with the sea floor. The great rager crabs are belligerent and very territorial. The only welcome creatures have been the locathahs who like exchanging fish for small trinkets and saved a man from drowning.